Furthermore, each unit capable of making Ranged Attacks has a certain limit on the number of times it may perform such an attack during each battle. Only a portion of the units in the game may perform Ranged Attacks at all.
Thus, the Assailant remains completely safe while performing this attack. It will suffer whatever Ranged Damage it cannot block, and has no opportunity to retaliate with a Counter Attack, as often happens during Melee Combat. The Target does not get to respond to a Ranged Attack in any way. However, with Missile Attacks and Boulder Attacks, the further the Target, the less Ranged Damage it will suffer on average. Ranged Attacks may even be performed when the assailant and the target are immediately adjacent to each other. Ranged Attacks may be performed at any distance - regardless of how far away the Target is. The number and nature of these projectiles - be they simple arrows, large boulders, or bolts of lightning - greatly influences the amount of damage done to the Target. In the Ranged Attack, the attacking unit (hereby: the " Assailant") fires one or more projectiles at the defending unit (hereby: the " Target"). One of the safest ways to hurt an enemy unit is by performing Ranged Attacks against it. 5 Limitations on Number of Ranged Attacksĭuring a battle between two armies, units may have different ways of inflicting damage upon their enemies.Therefore, for virtually all units, only one Ranged Attack can be performed each turn. Initiating a Ranged Attack costs an attacker 10 Movement Points, or as many as it has left (whichever is lower). Ranged Attacks do not allow the use of most special attacks like Gaze Attacks or Breath Attacks - but special properties can sometimes be added directly to the Ranged Damage the attack inflicts, and Touch Attacks may also be delivered through them. In most cases, the target then gets to make Defense rolls to try and block some or all of this damage.
RANDOM ATTACK IN MASSIVE NATIVE INSTRUMENTS SERIES
The attacker makes a series of To Hit rolls to determine how much Damage is caused to the target. Once a unit runs out of Ranged Attacks, it must resort to other means in order to hurt the enemy - and sometimes has to rely on much-weaker Melee Attacks to defend itself!Ī Ranged Attack deals Ranged Damage, which is often identical to Melee Damage.
Due to the distance between the two units, Ranged Attacks do not provoke retaliation ( Counter Attacks) from the target, so only the attacker gets to deal any damage! On the other hand, some Ranged Attacks become less effective the further away the target is - and very few are as strong overall as the strongest of Melee Attacks.įurthermore, there is always a limit to the number of times a unit can make a Ranged Attack during each battle. The primary advantage of a Ranged Attack over a Melee Attack is that it may be performed at a distance - which gives some protection to the attacker. Many units may perform such an attack - almost half of all units.
A Ranged Attack is the term used to any attack made by a unit over a distance, using bows, throwing boulders, or shooting magical bolts.